Mix up cross patterns of single or double fireballs and GEs in effort to lock your opponent down, watch for their move, pin them down, keep them guessing, keep it constant, don't let up, and ultimately set up GE combos. Kitana: Forward, Down, Forward, Run. Hold LP, RUN, BL, RUN, BL, Release LP (Next to). If you mix these characters up with others like Reptile and Kitana who have completely different strategical defense, you'll have your opponents guessing, and adapting constantly. Triple Fireball: Back, Back, Forward, Forward, High Punch. He once fell out of favor with his emperor after failing to win the Earth Realm through tournament battle. A powerful evil warlock, he is a demonic shapeshifter who absorbs the living souls of those he defeats in order to maintain his youth and power and is able to change his appearance, including by morphing into other characters while retaining their abilities and movesets in-game. Johnny Cage: Back, Back, Down, Low Punch. Raiden: Block, Run, Block. Generally after a RH, or especially an anti air RH, a morph is free, so have an idea of who you would like to use in those situations. Volcanic Eruption: Forward, Back, Back, Low Kick. 12. Most characters will get juggled by all three GE's from a full screen distance, Robots, Female Ninjas, Shang, Sheeva, Kabal, Sindel, Sonya, Kung Lao, Liu Kang, some (Stryker and Male ninjas) will only get hit by one, the rest get hit by 2, so set combos up accordingly. 3. Scorpion: Down, Down, Forward, Low Punch. Morphs are probably his best tool overall because of versatility and strategy changing at your command. 1. aaDouble Fireball, GE, aaHP,HP, aaHP, double fireball, 10 hits 65% You have to make sure the last hit knocks them behind you, so walk into the middle, let it hit them over, then run and buffer the next GE to hit as they fall. They have significant pauses in them that result in breaks constantly. Double fireballs are a good bet, Shang seems to recover quickly after them compared to the height they usually bounce off the last one. Fireball: Back, Back, High Punch. As Shang Tsung. If you do one from full screen as Jax is about to do his missile, chances are the third will GE will miss so you will need to watch for this and compensate combos. Repeat this as much as you like til you get to a wall. Noob Saibot: Forward, Down, Down, Back, High Kick. This really only applies to grounded opponents. It is possible to use morphs to cancel corner push back and possibly continue combos, but you have to make sure you are paying attention to morph times. Shang Tsung... first off, you simply can't forget a name like that. :) The original boss of MK1 became an iconic fighting game character. Shang Tsung makes his glorious return in Mortal Kombat 11, and he’s the first of the DLC fighters arriving in the latest bloody game in the series. Remember in order to really benefit from the juggles, the GE has to hit the characters well placed. For example: in corner, aaHP,HP, double fireball, JK, aaLP, double fireball. *Brutality: High Punch, Block, Block, Block, Low Kick, High Punch, Low Punch, Low Punch, Block, High Kick, Low Kick. Kintaro: Hold Low Punch) for 3 seconds and release. Double Fireball: Back, Back, Forward, High Punch. Ermac: Down, Down, Up. Shang turns into a little creature from JOUST and bounces away. It is theoretically possible to beat people without morphs just using his lock down and basic moves, because the important ones are good. Many juggle combos simply do not work on him, so take notice that people will have to significantly modify combos on him, generally doing a lot less to him. Mileena: Run, Block, High Kick. Animality: (Close) (Hold High Punch) Run, Run, Run, (Release High Punch). 11. Sektor: Down, Forward, Back, Run. Against non teleport characters sometimes it's a good idea to do two GE's in a row, because they will often times run through the first two and get hit by the third, as they go up on the third, RH them into the following GE. 1. aaHP,HP, double fireball 4 hits 28% (sets up GE lock down or if they jump as soon as they land they will get hit and it sets up juggles, morphs, and infinite combos) Reptile: Run, Block, Block, High Kick. 4. GE(2 hit), [Ermac] aaHP, JK, lift, aaHPHP, aaHP fireball or JK 8 hits 68-73% RUN, RUN, RUN, LK (No Block in Winning Round) (Past Sweep), Hold RUN, Wait 1 Second, D, D, Release RUN (Round 3) (Past Sweep). However, his uppercut, standing HK, and RH are ideal anti air attacks, and your choice is up to you or the situation. His uppercut's range and height is excellent, however during his duck and rising frames he tends to get stuck, so aaUppercuts need to be anticipated a little sooner, or you have to wait just slightly to allow their jump attack hit duration to pass. A treacherous sorcerer who consumes the souls of his victims, Shang Tsung has played host to the last nine Mortal Kombat tournaments in Earthrealm, stacking the odds in favor of his master. LK, LK, RUN, RUN, D (No Block in Winning Round) (Past Sweep). 2. Shang turns into a big green viper which then eats his victim whole. 1. aaDouble Fireball, [Ermac], teleport punch, aaHP, Lift, aaHPHP, aaHP, fireball 8 hits about 47% Sindel: Back, Down, Back, Low Kick. This is not a conventional in game combo, but it demonstrates the moves limits. Browse more videos. 7. Remember, if you are Shang Tsung, you are also, at limited durations, Kabal, Kung Lao, Kano, Ermac, etc. GE, [Nightwolf] Axe X4, aaHP, Axe, aaHP, Shoulder Tackle 11 hits 60%(varies on the characters, for example against Kabal, Sub Stryker or Jax, the full combo isn't that difficult, but against Shang it would be impossible) They were originally small and fast moving, now they are slower, and longer. Shang Tsung (尚宗) es un personaje de la serie de videojuegos de lucha Mortal Kombat.Fue el primer jefe de toda la saga, que a la misma seguía las órdenes del que sería el siguiente jefe en la siguiente entrega, Shao Kahn.. Un hechicero poderoso, mortal y un bandido principal en la serie de Mortal Kombat. Liu Kang: Rotate joystick 360 degrees counter-clockwise from opponent. With Shao Kahn's armies at his command, he finally unbalances the Furies, and weakens the dimensional gates between the Outworld and the Earth Realm. Your strategy is going to be constant double fireball to ground eruption traps and set ups. Fatality 2: (Close) (Hold Low Punch) Run, Block, Run, Block, (Release Low Punch). Johnny Cage: Forward, Down, Forward, High Punch. Human Smoke: Block, Run, Low Kick. Stryker: Forward, Forward, High Kick. Cyrax: Block, Block, Block. The GE has absolutely no limitations whatsoever and can be continually used over and over with no break inbetween, setting up difficult, but doable infinites. Shang raises his hands to the air and his victim rises into the air. A powerful, deadly sorcerer and a primary villain in the Mortal Kombat franchise, Shang Tsung is a shape-shifter who needs to consume souls in order to sustain his health and life. 2. aaLP,(BL,HK for Kabal morph) spin, aaHP,HP, JK, air fireball (JK on some) (and now you are safe as Kabal to terrorize for about 12 clock seconds) 6 hits 47%-48% Classic Sub Zero: Block, Block, Run, Run. Granted new powers, Tsung soon discovers his dark emperor's true plan: as soon as the remaining warriors are disposed of, Kahn will take Tsung's own soul. 8. Originally from Earthrealm, Shang Tsung's magical abilities led him to discover the realm of Outworld. If you do 3, the 3rd might not hit them right and Shang winds up unable to capitalize, so stick to usage of 1 or 2. If you know how to use a lot of characters, you might like playing as Shang just for the challenge of being him at certain times. But the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth. His ground combos are limited, no pop ups, significant recovery time on his comboed roundhouse, etc. Goro: Back, Back, Back, Low Punch. Sub-Zero: Forward, Down, Forward, High Punch. Friendship: LK, Run, Run, Down. This is an advantage against some characters. Morphs last approximately 16 clock seconds in 1 on 1 gameplay and have no limit of usage. A lot of his basic moves are similar to that of the Male Ninjas. Uppercuts have a reasonable amount of morph safety, as do juggle Fireballs, and the GE is obviously the safest. GE, [Liu Kang] aaHPHP, JK, Air Fireball, Dragon Kick 8 hits 70% Combo 1: High Punch, High Punch, Low Punch, Back + High Kick. MKII Kung Lao: Back, Down, Back, High Kick. He definitely has a sluggishness about him in general, but that's really only his ground combos. Combo 2: Low Kick, High Punch, High Punch, Low Punch, Back + High Kick. (Cyborg) Smoke: Back, Back, Down, Low Kick. Shang Tsung not only turns against and defeats both Kintaro and Shao Kahn, he also takes over their rule of the Outworld. MKII Jax: Down, Forward, Back, High Kick. Sheeva: Forward, Down, Forward, Low Kick, Low Kick. Motaro: Forward, Down, Back, High Punch. [when aware of being Sub for a while] aaHP, freeze, or aaFreeze, aaHP, freeze (kill whatever time is necessary) [Shang][Kung Lao] to infinite variations or Ermac and anyone of his various ridiculous combos. This page was last modified on 18 July 2020, at 08:12. Tsung is Shao Kahn's lead sorcerer. The Ground Eruption (GE) is a very interesting move, similar to his fireballs, but sets up free juggles if they connect. GE, aaHP,HP, double fireball 7 hits 43% GE, [Kung Lao] into various spin, or aaHP, JK, whiff dive kick infinite combos GE, [Ermac] JK, Lift, aaHPHP, aaHP, fireball (JK on some) 8 hits 67-71% Smoke: Forward, Forward, Low Punch. Rain: Run, Block, Low Kick. Sonya: Down + Run + Low Punch + Block. Kano and Nightwolf will often times snuff his uppercut so it's better to go for the standing HK which is high and pointy, his RH is also high with good range. MK1 Raiden: Back, Back, Forward, Run. After learning this, Tsung turns on his master. Shang Tsung is a low tier character, near the bottom, perhaps in the 20s, but the fact that he has an infinite at his disposal and large easy morph combos off a single ground eruption, with some effort means he cannot be last even though basically he is less capable than most. Shang Tsung appears on a movie poster … Hold HP, RUN, RUN, RUN, Release HP (Mercy First) (Sweep). Kung Lao: Run, Run, Block, Run. His most notable trait is being able to "morph" into any character of choice and use their moves. Shang raises his hands and spikes come out of the ground. Jade: Forward, Forward, Down, Down + Block. Triple Fireball: Back, Back, Forward, Forward, High Punch. Can no longer perform infinite combos in corner, Single and Double Fireballs have longer recovery. 5. But before the Earth can return to normal, Tsung takes all the souls as his own. Try to stick in single fireballs anywhere it's safe if you're not going for morph game, the situations are similar, like after a roundhouse, or throw. Nightwolf: Up, Up. Shang Tsung (尚宗 - pinyin: shàng zōng) is a fictional boss and player character from the Mortal Kombat series. You may notice certain fireball amounts are better for different set ups and combo opportunities. The easiest way is to start with one hitting all 3 fireballs, then run Shang to the middle and do another, as the character hits the last fireball which goes up just behind Shang, he will be hit into the second fireball from the second ground eruption, getting knocked back over in front of Shang. Shang Tsung is a low tier character, near the bottom, perhaps in the 20s, but the fact that he has an infinite at his disposal and large easy morph combos off a single ground eruption, with some effort means he cannot be last even though basically he is less capable than most. Volcanic Eruption: Forward, Back, Back, Low Kick. http://wiki.shoryuken.com/index.php?title=Ultimate_Mortal_Kombat_3/Shang_Tsung&oldid=155585. Playing next. Fatality 1: (Close) (Hold Low Punch) Down, Forward, Forward, Down, (Release Low Punch). Babality: Run, Run, Run, Low Kick. 2. Another great thing about the GE is that it's a free morph opportunity as well, and you can set up great juggle combos off them easily, but pulling them off is up to your own abilities. Double Fireball: Back, Back, Forward, High Punch. His primary outfit in MK 2011 also has cobras designed in his shoulders, back and belt. The Flaming Skulls (fireballs in the general gaming world) have existed since MK1, but in MK3 they were changed significantly. In order to get the full juggle you have adjust the distance slightly, but generally there is not enough time to do this so you need to pay attention to where they get hit. Another way to do it, is if the person jumps onto the first GE, run almost to the other side of the screen and GE as they are landing. Also, he has a hard time ducking certain projectiles if you're a hair late, watch out for this. Fireball: Back, Back, High Punch. (MK3, UMK3, MKT) Babality: Shang Tsung vira um bebê e pega um ursinho de pelúcia, seguido por consumir a alma e a cor dele. Shang has a few variations of the same infinite using his GE. 6. MK1 Kano: (Block) Back, Down, Forward, Up. Kano: Back, Forward, Block. Shang Tsung's Animality in MK3 is a cobra, and in the MK Deception intro he unleashed a huge flame in the form of a cobra to knock out Raiden. (near corner) aaHPHP, double fireball, uppercut 5 hits 50%, Advanced Juggles: 3. Hold LP, D, F, F, D, Release LP (Next to). Keep your characters varied, look for free morph situations. Shao Kahn: Back, Forward, High Kick. Raiden : Down, Back, Forward, Low Kick. Shang Tsung es un brujo que tiene que consumir almas para sostener su salud y vida. when in the air the soul gets pulled out of the body of his victim and the body falls into a pile of green glob and Bones. Shang Tsung - Rank: 21 Shang Tsung is a low tier character, near the bottom, perhaps in the 20s, but the fact that he has an infinite at his disposal and large easy morph combos off a single ground eruption, with some effort means he cannot be last even though basically he is less capable than most. GE, [Reptile] - as many aaHPHP whiff elbow dashes, as possible on whatever character you're against, for example, GE, [Reptile] aaHPHP, whiff dash X3, uppercut, 10 hits 75% In the Mortal Kombat series, he is the epitome of cunning and decadence, as symbolized by his preference for lavish parties, grand palaces, and stylish clothing. When Shao Kahn overtakes the Earth, he needs Shang Tsung to help locate the surviving humans. (near corner) aaHPHP, double fireball, JK, HK, 6 hits, 59%. His collision boxes are the most awkward and unique in the game. The original Mortal Kombat Warehouse displays unique content extracted directly from the Mortal Kombat games: Sprites, Arenas, Animations, Backgrounds, Props, Bios, Endings, Screenshots and … Shang's basics are kinda mixed.
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